| The Dragons of Selzar | ||||||||||||||||||||
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| Viewing Single Post From: Character Rules | |
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| Silvera | Dec 30 2008, 11:33 PM |
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Dragon of the masters
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Of course Everyone Knew this was coming. When your on a Role-playing website, you need rules to prevent people making their characters too powerful. There will be three sets of rules. There will be rules for native Wild dragons, Incoming Dragon Riders, and the newly arrived human colonies. First is for the Wild dragons. Most of these rules will apply for rider bearing dragons as well. They are as follows: Types of dragons The first thing that will be discussed are the types of dragons that can be role-played. For the most part, only Western European, and Wyvern type dragons are available for role-play here, however that is subject to change based on demand. If I get enough interest for other dragon type, I will add them to the list of playable types and create a new clan in the lands specifically for the type of dragon that has been added. No matter the type of dragon, each character is only allowed to have one head. [Yes, I actually had this come up.] Ages The dragons of Selzar will age the same as the average human does, so every 1 dragon year is equivalent to y human year, and the age Cycles are as follows. Dragons 0-2 Wyrmling- These dragons are very young, most of them just out of the egg. Dragons of this ages are not allowed to leave the protection of their mother or clan guardian. Dragons of this age can hold no clan positions and cannot fly. Dragons at this stage are generally no bigger than a medium sized dog. no more than 3 ft tall total. If a Memory Transfer has occured (transfer of mother's memories to the youngling immediately after birth, thus allowing the hatchling to fly and speak), then the wyrmling has the ability of flight. 3-5 Very young- These dragons are a bit older and have learned to fly but are still very vulnerable. At this age their magic starts to develop within them allowing them to control different types of magic specific to them. Though at this point the types of magic that they can control is unknown. Their size has nearly doubled at this stage and grow up to a maximum of 6 feet. 6-10 Young- At this stage a dragon has mastered flight, and has begun enhancing him/her magical properties within them. Dragons in the beginning of this stage are learning to hunt efficiently, while dragons in the late stages of this age group start noticing the beginning effects of puberty. Sizes range up to 10ft. 11-25 Young adult- A young adult dragon is just like a teenager is in humans. It begins to seek out positions among the clan and has mastered all forms of hunting. Puberty is hit in the very early stages of this group and growth rates rapidly increase from here. Up to 20ft tall. 26-106 Adult - They are now well established in the clan. Dragons in this group still grow fast sin the beginning but slow dramatically midway through. Max Height is 30ft. 107-197 Old adult- Growth ceases at this stage. Whatever size the dragon ended as in the adult stage is the size that it will be the rest of it's life. All dragons in this are looked up to even by the leaders of the clans. In the late stages, they begin to lose strength in most of the muscles in their body 198-358 Very old- At this stage in a dragons life the mortality rate is very high as their immune systems lose their efficiency, and begin to break down. Dragons in the late stages of this group can no longer fly. 359+ Ancient- on the verge of death. Dragons in this age group barely survive more than a couple years. The next set of rules are for the humans. Humans are new additions to this site. They have discovered the island by ship and have started colonizing the north western portion of the continent. The rules for them are as follows. First and for most, Humans are humans. Humans cannot possess magic on the sight unless they are dragon riders, or have been specifically taught magic from the continent that they came from. As far as magic is concerned, humans are only allowed two magic points. Which means if they pick and element that requires two points to use, that is the only magic they can use. Humans may have one primary weapon and one secondary weapon for defense purposes only. These weapons can range from modern day weapons to Medieval times. Ages: I shouldn't have to put these here. Humans are humans after all, but I know someone will try to do something crazy otherwise. 0-2: Baby: A human of this age is very weak and is still developing. It does not know how to communicate nor does it know any magic at this age. Humans this age will also have to go through all normal processes for a child. Teething, potty training, anything that would be realistic for a child this age. 3-5: Toddler: Speech has started to develop, and potty training should be completed by the early part of this stage. A human still doesn't any magic at this point in time. 3' is the height limit for a human of this age. 6-12: Adolescent Preteen: This is where the magic starts developing in humans that will be born onto this continent. Magics at the beginning of this stage should be learning, and magics during the older portions of this ground should be moderate at the strongest. Females will also start coming into puberty around the end of this group. Normally around 11 years old. Height is as users digression of the user up to 4'11". 13-19: Teenagers: Both Genders have hit puberty, and magic continues to . Buy the time that users are at the end of this group, magics can be mastered. This is when Humans are also at their peak of learning. Anything that would be taught during this time would be picked up rather quickly, and could prove to advance quickly. If a human can use a second magic, this is where they pick it up. Humans at in this group will go through one final growth spurt and will remain this height for the rest of their life. The maximum height for this group is 6'5". I will allow genetic make ups to go taller if PMed about the issue before hand. If you make a character above the heights of any stage without PMing me first, the character will be automatically rejected. (this goes for Dragon Characters as well) 20-55: Adult: this is where the human will spend the bulk of their like and will have seized an occupation that suits him or her. Females will start to lose their fertility in their mid 40s, males will lose their fertility after early 50s. there is no more growth in this stage. Whatever your character was in the last stage is what your character MUST be. No exceptions. 56-79: Senior: A human in this stage of life would be viewed as the equivalent of a clan elder amongst dragons. They would be sought after for knowledge and wisdom relating to their cultures and their beliefs. Neither gender is fertile at this ages and most males from this point will begin to suffer from ED making such instances near impossible. 80+ the Elderly: In this stage of humanity, a wide array of actions can play out. By this point the human brain is starting to shut down reaching it's limit. Slowly they rest of the humans body will start slowing down and are often not sought after for wisdom or knowledge for that very reason. Few humans live to be over a hundred years old and most will parish in their mid 90s. Dragon Riders: These are the rules for Dragon riders. For the most part, there is no real difference. Dragons must still follow the dragon character rules, and humans must still follow the human character rules. there are some differences though:
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12:25 PM Sep 10