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[12/31/09]
New Clan!
there is a new clan on the site now called the Bahiri clan. This clan is a semi-aquatic clan as it is built on the western shores of Selzar. The dragons in the clan, are just like any other dragons on the site, but have adapted for living around the ocean. All the dragons in this clan have evolved the ability to breath underwater, and all dragons born in this clan are born with an innate mastery of water magic that doesn't fully mature until about thirteen years of age, (in dragon years). There are new lands, and new opporunities to be held with this new clan and I hope to site it become as populated as the other clans are now. ENJOY!!!!
Also, this site is now officially a year old. Thank you to everyone that has helped it maintain it's flourish and Thank you to all new members for joining to help it even more.



- Silvera -



Season

Spring, Breeding season is in effect




Clan Ranking and Info

Furick Clan:
Alpha: Schyzvroen
Alphess: Tarianna
Info & Ranks

Juthivar Clan:
Alpha: Zircon
Alphess: Silvera
Info & Ranks

Kukiron Clan:
Alpha: Calyptic
Alphess: Cobra
Info & Ranks

Bahiri Clan:
Alpha: Rathol
Alphess: Kolora
Info & Ranks

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- Rules for Role-play -
- Character Rules -
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Welcome to The Dragons of Selzar.

This place is designed as a Role-play site where you literally live as a dragon. You create your dragon character, join one of the three dragon clans, and then you live it's life as if it was your life, and adapt it to different scenarios that are brought upon you by other users and characters. This place is a lot of fun and that's what everything is all about.

Come and Join our clan of Dragons!

~Silvera~
~Head Admin~

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Character Rules; Must read to create Character
Topic Started: Dec 30 2008, 11:33 PM (2,145 Views)
Silvera
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Dragon of the masters

Of course Everyone Knew this was coming. When your on a Role-playing website, you need rules to prevent people making their characters too powerful.

Types of dragons

The first thing that will be discussed are the types of dragons that can be role-played.

For the most part, only Western European, and Wyvern type dragons are available for role-play here, however that is subject to change based on demand. If I get enough interest for other dragon type, I will add them to the list of playable types and create a new clan in the lands specifically for the type of dragon that has been added.

No matter the type of dragon, each character is only allowed to have one head. [Yes, I actually had this come up.]

Ages

The dragons of Selzar age 100 times slower than the average human does, so every 1 dragon years is equivilent to 100 human years, and the age Cycles are as follows.

0-2 Wyrmling- These dragons are very young, most of them just out of the egg. Dragons of this ages are not allowed to leave the protection of their mother or clan guardian. Dragons of this age can hold no clan positions and cannot fly. Dragons at this stage are generally no bigger than a medium sized dog. no more than 3 ft tall total. If a Memory Transfer has occured (transfer of mother's memories to the youngling immediately after birth, thus allowing the hatchling to fly and speak), then the wyrmling has the ability of flight.

3-5 Very young- These dragons are a bit older and have learned to fly but are still very vulnerable. At this age their magic starts to develop within them allowing them to control different types of magic specific to them. Though at this point the types of magic that they can control is unknown. Their size has nearly doubled at this stage and grow up to a maximum of 6 feet.

6-10 Young- At this stage a dragon has mastered flight, and has begun enhancing him/her magical properties within them. Dragons in the beginning of this stage are learning to hunt efficiently, while dragons in the late stages of this age group start noticing the beginning effects of puberty. Sizes range up to 10ft.

11-15 Young adult- A young adult dragon is just like a teenager is in humans. It begins to seek out positions among the clan and has mastered all forms of hunting. Puberty is hit in the very early stages of this group and growth rates rapidly increase from here. Up to 20ft tall.

16-46 Adult - They are now well established in the clan. Dragons in this group still grow fast sin the beginning but slow dramatically midway through. Max Height is 30ft.

47-67 Old adult- Growth ceases at this stage. Whatever size the dragon ended as in the adult stage is the size that it will be the rest of it's life. All dragons in this are looked up to even by the leaders of the clans. In the late stages, they begin to lose strength in most of the muscles in their body

68-88 Very old- At this stage in a dragons life the mortality rate is very high as their immune systems lose their efficiency, and begin to break down. Dragons in the late stages of this group can no longer fly.

89+ Ancient- on the verge of death. Dragons in this age group barely survive more than a couple years.

NOTE: All dragons are to age 1 dragon year to every 2 real months on the site. That means that the are of time on this site moves faster. Every two real months is 100 normal years on the board, thus making it one dragon ear.

Magic

Magic is an interesting ability. At birth most dragons are born with an ability to control and manipulate a total 4 different types of magic of which are of the characters choosing. However, Some types of magic are more powerful than others and will limit the dragons ability to control others but taking away the ability to control an extra magic slot.

Magic-# of Slots
Fire-1
Ice-1
Lightening-2
wind-1
energy-2
healing-1
earth-1
water-1
Darkness-2


What each type does

Pretty much self-explanatory, but I'm going to lay it out anyway.


  • Fire- This magic allows a user to manipulate fire that has already started. This is by far one of the most efficient forms of magic on this site as all dragons on this site breath fire so they can manipulate it at will.

  • Ice- This magic is heavily influenced by the seasons. It is it's strongest in Winter, but is it's weakest in summer. A dragon with this magic can turn even the smallest amount of water into pure ice to make it appear as if the ice is appearing out of nowhere, when it's just pulling the water vapors together from the sky to form ice crystals. At it's strongest, this is one of the most powerful techniques a dragon can learn, and if a dragon is to learn healing magic, this type of magic would compliment healing making it more successful and more efficient.

  • lightening- This is by far one of the most difficult types of magic to master on this site. Lightening although powerful, can be difficult to control with the way it spreads. This type of magic is most often used as a combat type magic, and most clan knights will have a full mastery of this type.

  • Wind- Next to Fire this is the easiest of all magics to learn. a dragon with this power can to a degree control the weather by using the winds to move cloud formations or even shape formations to their liking. It is a technique that has many used. It can be used as a distraction or can be wielded with deadly force by making the wind so thin and shape that it could cut through almost anything. However, only a complete mastery of this magic can wield that.

  • Energy- An extremely powerful type of magic that requires absolutely no energy to use. The reason for this is because any dragon with this type of magic can manipulate any type of energy to their will. In some situations this type of magic can be used to light of dark caves for hours, and in other situations, the energy can be manipulated into a beam, or a boomerang-type blade to create a deadly re-usable weapon that only draw back is that it takes a few seconds to charge. This can also be used to blind an enemy in battle.

  • Healing- Every clan must have at least on dragon in the clan that has a complete mastery of this type of magic, and this dragon must either be an Alpha/ess or Beta/ess in rank. A clan can't survive if there is no one there to treat other dragons that should happen to become ill or wounded, and Clans need the lead healers to teach the new healers in learning. This type of magic can be very stressful due to the energy costs of some of the spells required to heal different injuries or illnesses. The amount of energy needed for this type of magic is proportional to the wounds, and there severity. The more severe the wounds or illness, the more energy it will take.

  • Earth-This magic is simple enough, the ability to manipulate the land and terrain around you. You can use this power to create rock and sand out of nowhere to entrap an enemy or to provide shelter on extended stays outside of the clan. This type of magic is normally used more as a defensive type magic rather than for attacking.

  • Water- Like earth magic water magic is pretty simple. its the manipulation of any liquid substance to the desire of the controller or the manipulation of wa
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Silvera
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Dragon of the masters

Updated Rules List.
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Kari
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Controler of chaos

Updated Rules list.

06/ 11/ 09
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